+ Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Each general alters between offering call-for-support or sabotage
+ Revamped movement arrows
+ Setting: Scattered Units marked w symbols
+ Setting: how strongly hexagon grid is drawn
+ Setting: support units can have high/low selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Automove (moving several steps at once) can focus the map into direction of travel
+ Artillery can use MPs to prepare for the barrage to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: MAP button can show full screen map with default city icons or VPin a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Unused RMPs are lost at a slower rate between turns
+ More efficient Finnish bombardment
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
v2.8.4
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ Withdrawing unit favors clear/cities more
v2.8.2
+ Setting: Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Each unit tracks number of hexagons they move
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
v2.8.1
+ Setting: Turn Hospital-dots ON/OFF on minimap (default OFF)
+ Minimap: Altering color themes to better separate various targets
+ Documentation: Updates and typo corrections
v2.8
+ Setting: Turn Antitank Gun Units ON/OFF
+ Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Setting: Turn Antitank Gun Units ON/OFF
+ Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Grouped Minimap-related settings into their own headline
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
+ Removed Confirm Ending Turn dialog ON-OFF setting
v2.7.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
v2.7.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
v2.7.2
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway in black color
+ Yes-No confirmation dialog on Disband action
+ Jaeger units have black star in upper-right corner for easier identification
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ Railway only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Yes-No confirmation dialog on Disband action
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Jaeger units have black star in upper-right corner for easier identification
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New Russian Infantry/landing icon (REAL icon set)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
+ Increased maximum minimap size 18
+ When General with over 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & MP marker
+ If unit has multiple resources of the same type one will be returned back to the resource pool between turns
+ Russian Guards Infantry has white coat (REAL icon set)
+ RMP: Third of unused RMPs carried over the next turn
+ Cannot apply Operational Movement so close to front line
+ Removed Big Advance feature
+ 50 new quotations
v2.4.6
+ Campaign: City of Aunus turned into Finnish supply source to reduce supply route calculations
+ HOF shows scores with normal Difficulty Level first
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
v2.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF: Cleared from the oldest scores
+ Setting: Selected Unit Size
v2.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF: Cleared from the oldest scores
v2.4.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Mechanized units might lose 1 MP due to Winter cold+ Combat Formula: bonus from repeated attacks against the same unit+ Setting: War Status: Show negative MP alerts (if less than -5 MP, -4, -3, -2, -1, 0)+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Mechanized units might lose 1 MP due to Winter cold+ Combat Formula: bonus from repeated attacks against the same unit+ Setting: War Status: Show negative MP alerts (if less than -5 MP, -4, -3, -2, -1, 0)+ Setting: Seasonal color shading (Fall/Spring brown, Winter white)
+ Size of Markers on Unit: 3 options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view ( gear icon on lower-right corner of Play-HOF screen)+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ AI Refining launching bigger offensive logic+ Setting: MP/HP marker transparency
+ Tapping hexagon with multiple enemy units shows popup (to fit more info than what's possible on status line)+ Setting: Minimap Touch: Full Screen Map or jump to location+ Minimap: white combat units, black support units, doesn't show mines+ Setting: Unit selection: Loop nearby/all until marked done+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Turn ** markers ON/OFF (most/least battles)+ Plus 2 MPs gives 3 MPs on rear area+ Minimap: Max size increased to 16
+ Setting: Less Units: Create only X % of units+ Combat: Both River & having over -4 MPs block support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Rest/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ End turn dialog shows number of units with MPs marked done+ Yellow **: Inexperienced units+ New resource: Suomi KP-31 Submachine-gun (MG)+ Settings: ON/OFF switch for Generals+ 100 new quotations
v1.6.2 (2017.06.05)+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ Terrain generation/variation refinements+ Two new background patterns+ Icon Improvements IIIv1.6+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Combat: Amount of support from nearby units varies more based on HP+ Combat: Random element of the formula is less volatile+ FOW (Fog of War) tweaks: HP & Fatigue affect more